
Debris Dawn
In this hex based rogue like you travel the wasteland looting and pillaging. Upgrade your vehicles and get better weapons, but make sure you don't run out of fuel. The wasteland can be harsh on those stranded without hope.
Make sure you eat. You will die without food. Make sure you have fuel, you will die without fuel. Make sure you have bullets you will die without bullets.
Press Space to center on the player. I left the developer commands in, try pressing 1-6 to see what they do.
This game is still a work in progress. If you run into any bugs please let me know!
Debris Dawn was written for the 2025 Lisp Spring Game Jam. The source can be found at https://codeberg.org/alexjgriffith/debris-dawn . The code is released under a GPL3+ Licence and the art is CC-BY
Attributions:
- Game Code - Alexander Griffith (GPL3+)
- Game Art - Alexander Griffith (CCBY 4)
- Music - Alexander Griffith (CCBY 4
- Sounds Effects - NeadSimic, Nicole Marie, InspectorJ, Blender Foundation, MentalSanityOff (CCBY 3/4)
- Library ( flux, json) - RXI (MIT/X11)
- Engine (LÖVE) - LÖVE Dev Team (Zlib)
- Language (Fennel) - Calvin Rose (MIT/X11)
- Web Support (Love.js) - Davidobot
Updated | 5 days ago |
Published | 21 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | Alex ☕🇨🇦 |
Genre | Strategy |
Made with | LÖVE |
Tags | LÖVE, Open Source, Pixel Art, Post-apocalyptic, Retro, Roguelike, Vehicles, Weapons |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Links | Source code |
Comments
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I found this confusing. Why does a person walking need both food and fuel? Am I drinking the fuel? Why does using 4 food and 30 food restore the same amount of food, to a maximum of 5 food? Shouldn't using 30 food leave me with 25 food? Seems too difficult to get a working vehicle.
The aesthetic is very cool and the music as atmospheric. It makes me think of a cute Neo Scavenger demake. I hope you'll continue to develop this beyond the game jam.
It was cool to see your design notes in the source too, thank you for sharing.
Thanks for trying it out <3
I’ve got a bug patch ready to go for next week. I’ll look into the issue of people outside of vehicles consuming fuel.
Each person / vehicle has a carry limit for consumables. Getting into a car or truck will let you carry more / use more of the pickups. Outside of a car your avatar can only carry 5 of each.
There was a bug in the web version that prevented you from fixing the vehicles without getting into them first. You should have all the resources you need at your starting outpost to fix up the closest car.
Edit: Found the bug causing fuel consumption it will be addressed in the new patch
Oh wow, that was very quick. Thank you! I will keep looking at this :)