Shepherd is an incremental game where you collect wool from your flock and spin the wool into yarn. It is my submission to the 2026 love2d gamejam.


How to Play

  • Hold your mouse over a sheep to collect its wool
  • Hold your  mouse over the top bar to process the wool into yarn

The card system has a rough value ranking from white to green to pink. Note, sometimes the card with the highest value isn't what you need to improve your overall throughput.

The source is available on Codeberg under a GPL3+ licence. The music and art was made during the Jam. Its available under a CCBY licence.

Web support is still experimental. There may be issues toggling full screen on Firefox or Firefox based browsers, and resizing the screen on iOS.
Updated 13 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorAlex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
GenreSimulation
Made withLร–VE, Inkscape
Tags2D, Animals, Cozy, Cute, Incremental, Lร–VE, pastel
Code licenseGNU General Public License v3.0 (GPL)
Asset licenseCreative Commons Attribution_NonCommercial v4.0 International
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksSource code

Download

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Click download now to get access to the following files:

shepherd-windows.zip 6.5 MB
Version 0.1.0
shepherd-0.1.0.love 2.6 MB
Version 0.1.0
shepherd-0.1.0-x86_64.AppImage 7.3 MB
Version 0.1.0

Comments

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(+1)

Typo in the end screen! You call your game Sheperd :P
Maybe a little intro screen or info button to explain some of the bits that it took me a couple runs to work out, such as that it's a time bar not a progress bar, the colours of the cards are rarity, etc. Obvs not essential, but just some little QoL things.

Good catch on the spelling. I had just noticed that I had also mixed up shears and sheers in a number of places too!

(+1)

cool game

(+1)

love this

(+1)

Very satisfying, an unlimited mode would be very nice.

Thanks for playing through! I hit some processing limits when harvesting more than 10,000 wool in 30s in the web version. Iโ€™ve been looking into how to fix the rendering and processing bottlenecks.

(1 edit) (+1)

Simply fun, cute, and satisfying! ๐Ÿ‘๐Ÿ‘๐Ÿ‘

Edit: I broke it!  :)

Thanks! My goal this jam was to make something as simple as possible that was also fun.